CARD PLAYER
Okay, first things first, this is how the roster system will work for this series. Each generation of Pokemon gets its own roster that you can cycle through. Outside of the Pokemon rosters, there will be at least one additional roster that will contain "non-Pokedex characters." This will include human characters like the three I'll be covering first, as well as Pokemon with distinct movesets that won't be covered in the roster (i.e. Pikachu Libre and Shadow Mewtwo from Pokken, if I deem them distinct enough). On top of that, there will also be the Trainer System, which will give you a list of notable trainers you can choose from, and then once you've picked them, you can then choose three Pokemon for them to use in the battle, while they stand in the back. The game will automatically assign you three, generally picked from the chosen trainer's canon teams, but you can choose to ignore that and pick your own. For now though, let's cover the three "non-dex" newcomers:
1. Pokemon Trainer
2. Card Player
3. Todd Snap
Next up, we have Mark, the new girl Mint from TCG 2, and his rival Roland from the Pokemon Trading Card game. For this one, we'll build the moveset entirely from the mechanics of the card game itself. It would be nice if you could somehow scan your own deck in, but in lieu of that, your cards will have a long list that will be randomly selected from.
Here's the moveset I came up with:
Standard B: Advance
You'll start out by being shown six cards, that will sit on the bench down by your health points. Tapping this one, will put the first card in the charging position, floating in the air in front of Mark as he runs around. Tapping this again will let you cycle through the six cards, sending one to the front and the last one retiring back to the bench.
Side B: Attack
The card in the charge position will perform its most basic attack, the Pokemon in question emerging from the card and striking. Your health section could also have an energy meter, with you being able to perform the more powerful attack from the card once it's filled up.
Up B: Flip a Coin
The player will be flipped into the air, a novelty coin flipping underneath him before he lands back down.
Down B: Support Card
The player will be able to send out a support card from their hand, which will boost their forward card in some manner. (A Mulligan that gives you six new cards could be interesting too, but I'd rather represent the support cards).
Final Smash: Full Deck
The player will toss out their full deck, which will then encircle their opponent, each one coming to life and doling out a small amount of damage.
Entrance: The player will be shuffling their deck.
Taunts: Up, the player performs one of those "over-the-head" deck shuffling tricks. Side, the player will do a quick shuffle of their deck. Down, the player will excitedly open up a pack he just bought.
Kirby Hat: A Pokemon card taped to his forehead.
Kart: A car that looks like a flying carpet version of a card.
Special Move: Like the Piranha Plant item, where a card appears before them and the Pokemon inside lashes out at anything in front of it.
Spirit Battle: On TCG Table.
Victory Screen: The trainer will accept their opponent's cards and add them to their own deck.
Losing Screen: The trainer will hang their head, adding the last of their cards to the discard pile.
Color Swaps: Mark, Mint, Roland, all three in team GR uniforms, Biruritchi, Dr. Mason.
Thanks for reading! Next up, Todd Snap smiles for the camera!
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