Wednesday, November 20, 2024

Character Sheet: Null

NULL


Now, let's go over the new characters brought to us by Legend of Zelda: Echoes of Wisdom. I have the time, so, let's just do the character sheets. Also, I just remembered that somebody sent me a list of Kirby characters, so I'll go through them after this list is done.

1. Tri

2. Dohna

3. Darston

4. Conde

5. Dampe

6. Null

7. Talus

8. Volvagia

9. Mogryph

10. Skorchill

Next up, we have our brand new villain, Null. Null is the void that existed before the world was, a beast that dwelled in the nothingness and devoured anything that tried to come into existence. Din, Nayru, and Farore created Hyrule and all of existence to keep Null contained, and now it has finally started to break through, striving to devour the world and everything on it, using puppet replicas of those it takes in order to further those goals. It's very fun, having an even bigger bad than Ganon or even Demise.

Here's the moveset I came up with:


Side B: Shadow Orb

It will toss an orb of darkness at a player, which will inflict heavy damage with little knockback.


Side B: Grabbing Arms

It will thrust forward, its arms appearing from portals three spaces ahead of it and trying to grab players.


Up B: Rift

It will open a rift and disappear inside it, appearing from a new one a few seconds later.


Down B: Dark Echo

It can catch other characters in rifts. After capturing them, it can then spit out a dark echo that will run around and fight. The characters will break free after a couple of seconds.


Final Smash: Null and Void

The entire stage will be pulled into a rift, leaving the characters as empty husks and Null free to attack them at will.


Entrance: It will emerge from a void and try to claw its way out.


Taunts: Up, it will raise up a couple of extra hands and wave them around. Side, it will shake itself and look angry. Down, it will stab Ganon's trident into the ground.


Kirby Hat: Kirby will get its blackened outer shell.


Kart: It will travel through a moving rift.

Special Move: Dragging players into rifts for a moment.


Spirit Battle: A giant battle on Stillworld, accompanied by dark versions of Link, Zelda, and Ganon.


Victory Screen: It will devour and consume all.

Losing Screen: It will be sealed away once more.


Color Swaps: Its main battle mode, its cloudy mode, a red version, a blue Ganon version, a purple version, a white version, an all-black version, and a silver version.


Thanks for reading! Next up, Talus rocks your world!

Tuesday, November 19, 2024

Character Sheet: Dampe

DAMPE


Now, let's go over the new characters brought to us by Legend of Zelda: Echoes of Wisdom. I have the time, so, let's just do the character sheets. Also, I just remembered that somebody sent me a list of Kirby characters, so I'll go through them after this list is done.

1. Tri

2. Dohna

3. Darston

4. Conde

5. Dampe

6. Null

7. Talus

8. Volvagia

9. Mogryph

10. Skorchill

Dampe is a recurring face throughout the Zelda series, often the local cemetery keeper, often older, with a misshapen face and a slight hunch. Sort of a Quasimodo archetype, generally. Though older games have given him a few things to work with, like his lantern and his shovel, he didn't quite have enough to go on until Echoes of Wisdom, where he is inexplicably now an inventor, building robotic versions of various enemies. And suddenly he's made it.

Here's the moveset I came up with:


Side B: Automaton

He will create a robot of various enemies from Echoes of Wisdom, and release it. It will then be free to fly around the stage and cause problems for a short time.


Side B: Will o' Wisp

He will launch a flame from his lantern, where it will land and then stay in place, burning anyone who touches it.


Up B: Ghostly Presence

He will transform into a ghost, flying upward and becoming intangible for the duration of the move.


Down B: Shovel

He will dig into the ground, creating a grave that players can fall into.


Final Smash: Inventing Process

He will grab a player and throw them into his invention machine, pumping it and working it for a while, before a robotic version of the player is popped out.


Entrance: He will wander back and forth with a lamp.


Taunts: Up, he will stretch and yawn for a moment. Side, he will wave his lantern back and forth, looking around. Down, he will stop and rest, wiping his head.


Kirby Hat: Kirby will get his lower jaw.


Kart: Based on a headstone from Ocarina.

Special Move: Turning into a ghost and becoming intangible.


Spirit Battle: On a night version of Kakariko Village. Poes will also appear from time to time, as enemies of both he and the player.


Victory Screen: He will kick back in a chair and take a nap.

Losing Screen: He will turn into a ghost and fade away.


Color Swaps: Link's Awakening version, Ocarina version, Majora's Mask version, Four Swords version, Minish Cap version, Link Between Worlds version, Echoes of Wisdom version, a ghostly version.


Thanks for reading! Next up, Null devours all.

Monday, November 18, 2024

Character Sheet: Conde

CONDE


Now, let's go over the new characters brought to us by Legend of Zelda: Echoes of Wisdom. I have the time, so, let's just do the character sheets. Also, I just remembered that somebody sent me a list of Kirby characters, so I'll go through them after this list is done.

1. Tri

2. Dohna

3. Darston

4. Conde

5. Dampe

6. Null

7. Talus

8. Volvagia

9. Mogryph

10. Skorchill

For the companions of each species in Echoes of Wisdom, I went into it asking two questions. 1) Where are there echo spaces available, and 2) How much does the individual in question actually help. That resulted in three clear newcomers: Dohna, Darston, and Conde. Blossu is much, much less involved in the Faron Wetlands story segment than the others, while Dradd and Kushara presented the problem of there being two of them equally prominent in the story and only one echo available. That said, both mostly just show up at key moments and play their instruments, so it was easy to just knock them out.

Conde is a yeti, a species rarely seen since Twilight Princess. He is a fairly simple, happy-go-lucky creature whose brother went away on an expedition some time before, and he is struggling with loneliness and the notion that his brother is mad at him somehow. He helps you throughout the Lanayru Highlands.

Here's the moveset I came up with:


Side B: Frozen Punch

As an echo of Yeto and Yeta, he'll have similar to theirs, though I imagine he wouldn't hit quite as hard as Yeto would.


Side B: Ice Cannon

Maybe just a Freezard this time, with him summoning it like an echo.


Up B: Super Jump

This one I will change, since he is shown to be able to leap really high.


Down B: Stew

He does tend to Zelda and Tri at one point, so I think serving healing stew still works.


Final Smash: Abominable Blizzard

Less a recreation of Yeta's boss battle, and more a recreation of Skorchill's fight.


Entrance: He will emerge from his hut.


Taunts: Up, he will use a spyglass to search the skies hopefully. Side, he will do his adorable happy dance. Down, he will sit down and snooze for a second.


Kirby Hat: His while fur around Kirby like a coat.


Kart: Based on his brother's hot air balloon.

Special Move: Jumping really high up and landing very far ahead.


Spirit Battle: On Snowpeak Ruins.


Victory Screen: Doing his little happy dance.

Losing Screen: Floating in the void drained of color.


Color Swaps: With his normal white fur, with gray fur, brown fur, black fur, orange fur, blue fur, yellow fur, and green fur.


Thanks for reading! Next up, Dampe prepares your grave.

Saturday, November 16, 2024

Character Sheet: Darston

DARSTON


Now, let's go over the new characters brought to us by Legend of Zelda: Echoes of Wisdom. I have the time, so, let's just do the character sheets. Also, I just remembered that somebody sent me a list of Kirby characters, so I'll go through them after this list is done.

1. Tri

2. Dohna

3. Darston

4. Conde

5. Dampe

6. Null

7. Talus

8. Volvagia

9. Mogryph

10. Skorchill

For the companions of each species in Echoes of Wisdom, I went into it asking two questions. 1) Where are there echo spaces available, and 2) How much does the individual in question actually help. That resulted in three clear newcomers: Dohna, Darston, and Conde. Blossu is much, much less involved in the Faron Wetlands story segment than the others, while Dradd and Kushara presented the problem of there being two of them equally prominent in the story and only one echo available. That said, both mostly just show up at key moments and play their instruments, so it was easy to just knock them out.

Darston was the easiest of the batch to decide on, as he accompanies you pretty much up to the point of you entering the rift in this game, helping you get through certain challenges. He is the new chief of the Gorons, newly crowned, and isn't quite confident in his own abilities yet. For this reason, I intended to place him as an echo for Yunobo, except that Rosso was in that spot. Still, I think it's fine to swap Rosso over to Daruk's echo, and have Darston act in Yunobo's place.

Here's the moveset I came up with:


Standard B: Rocket Fist

About the same here.


Side B: Double Slap

A bit weaker, maybe.


Up B: Goron Cannon

About the same.


Down B: Rock Roast

They did have a slight Rock Roast variant in this game, so it works.


Final Smash: The New Chief

He and his advisors will stand together and deliver one gigantic punch.


Entrance: He will emerge from a rift.


Taunts: Up, he will think for a moment to remember his dad's advice. Side, he will flip through the advice book. Down, he will hang his head and look uncertain.


Kirby Hat: His hair.


Kart: Based on a rolling Goron.

Special Move: Thinking for a minute, then popping up a suggestion for the player, like moving to the right or something, or alerting them to shortcuts.


Spirit Battle: On Death Mountain, with three Goron guards.


Victory Screen: Standing at his throne as his advisors dance around him.

Losing Screen: Floating in the void drained of color.


Color Swaps: His normal color, based on Gol, based on Silv, based on all of his notable advisors.


Thanks for reading! Next up, Conde searches for his brother.

Friday, November 15, 2024

Character Sheet: Dohna

DOHNA


Now, let's go over the new characters brought to us by Legend of Zelda: Echoes of Wisdom. I have the time, so, let's just do the character sheets. Also, I just remembered that somebody sent me a list of Kirby characters, so I'll go through them after this list is done.

1. Tri

2. Dohna

3. Darston

4. Conde

5. Dampe

6. Null

7. Talus

8. Volvagia

9. Mogryph

10. Skorchill

For the companions of each species in Echoes of Wisdom, I went into it asking two questions. 1) Where are there echo spaces available, and 2) How much does the individual in question actually help. That resulted in three clear newcomers: Dohna, Darston, and Conde. Blossu is much, much less involved in the Faron Wetlands story segment than the others, while Dradd and Kushara presented the problem of there being two of them equally prominent in the story and only one echo available. That said, both mostly just show up at key moments and play their instruments, so it was easy to just knock them out.

For Dohna specifically, we had echo spots open for Urbosa and Riju. I was going to pick Riju, since Dohna fills a similar role, but then I remembered Riju has a sand seal factored into her moveset, and that was just not gonna fly here. So, an echo for Urbosa it is.

Here's the moveset I came up with:


Standard B: Dohna's Fury

Certainly not quite as powerful, but it's still up there.


Side B: Gerudo Slash

Using her cutlass instead.


Up B: Desert Cyclone


Down B: Energy Barrier

Probably more energy and less lightning.


Final Smash: Sand Burial

She will flood the stage with sand, much as her people did to conceal the Gerudo Sanctum in the game.


Entrance: She will emerge from a rift.


Taunts: Up, she will cower as dark orbs swirl above her. Side, she will train with her weapon. Down, she will cross her arms and stand firm.


Kirby Hat: Her hair


Kart: Based on the caromadillo.

Special Move: Leaving a sand pile behind.


Spirit Battle: On Gerudo Desert, with three Gerudo guards.


Victory Screen: Standing before the sanctum as the rift disappears.

Losing Screen: Floating in the void drained of color.


Color Swaps: Her normal outfit, based on Seera, based on Facette, based on a guard, based on a caromadillo, based on Mogryph, based on Zelda, and drained of color.


Thanks for reading! Next up, Darston steps up as chief!

Thursday, November 14, 2024

Character Sheet: Tri

TRI


Now, let's go over the new characters brought to us by Legend of Zelda: Echoes of Wisdom. I have the time, so, let's just do the character sheets. Also, I just remembered that somebody sent me a list of Kirby characters, so I'll go through them after this list is done.

1. Tri

2. Dohna

3. Darston

4. Conde

5. Dampe

6. Null

7. Talus

8. Volvagia

9. Mogryph

10. Skorchill

For our gimmick rep this time around, we'll be using Tri for most of it. If you want to imagine it as the Toy/Toon Zelda with Tri following her around, maybe with the hood up to be distinct, that's fine too. Tri will use all of the abilities they provide to Zelda, with all the echoes, binding, and reverse bonds. It's pretty straight forward, so let's go.

Here's the moveset I came up with:


Standard B: Fighter Echo

A fighter-based echo based on one of the many enemies in the game will appear, that will then attack for you. It will be a random from a selection of maybe five, and you can only have one out at a time.


Side B: Bind

You will grab an opponent with your binder ability and be able to pull them toward you.


Up B: Platboom

You will summon a platboom echo, that you'll be able to stand on top of.


Down B: Item Echo

You'll drop a bed, rock, box, or other item, making a new platform on the stage.


Final Smash: Triforce Cleansing

Tri will summon up a swarm of their species, which will start to swirl around in a circle before cleansing the stage of all rifts (AKA opponents).


Entrance: They will hop out of one of those portal things they open.


Taunts: Up, they will swirl around with magic sparkles. Side, they will wave around their own wand. Down, they will create a bed and sleep on it.


Kirby Hat: The Triforce pieces following him around.


Kart: A floating platform enemy.

Special Move: They will perform a reverse bond and let someone else drive them for a while.


Spirit Battle: Zelda and Tri together on Still World.


Victory Screen: An animation of a rift disappearing.

Losing Screen: Tri simply floating colorless in the void.


Color Swaps: The standard gold color, the colors of the six medallions from Ocarina of Time, and a white colorless version.


Thanks for reading! Next up, Dohna carries the Gerudo spirit.

Wednesday, November 13, 2024

Metroid and Kirby Revisit

METROID AND KIRBY REVISIT

Well, we've got to at least have a check-in. And the result of that check-in is, there have been no new entries to the Metroid or Kirby series since we last visited. Metroid still has a major one coming, and considering Pokemon will likely take more than a year, simply by its very nature, I'm sure it will be out when we swing back around. Until then, let's do our character sheets!