Tuesday, November 19, 2024

Character Sheet: Dampe

DAMPE


Now, let's go over the new characters brought to us by Legend of Zelda: Echoes of Wisdom. I have the time, so, let's just do the character sheets. Also, I just remembered that somebody sent me a list of Kirby characters, so I'll go through them after this list is done.

1. Tri

2. Dohna

3. Darston

4. Conde

5. Dampe

6. Null

7. Talus

8. Volvagia

9. Mogryph

10. Skorchill

Dampe is a recurring face throughout the Zelda series, often the local cemetery keeper, often older, with a misshapen face and a slight hunch. Sort of a Quasimodo archetype, generally. Though older games have given him a few things to work with, like his lantern and his shovel, he didn't quite have enough to go on until Echoes of Wisdom, where he is inexplicably now an inventor, building robotic versions of various enemies. And suddenly he's made it.

Here's the moveset I came up with:


Side B: Automaton

He will create a robot of various enemies from Echoes of Wisdom, and release it. It will then be free to fly around the stage and cause problems for a short time.


Side B: Will o' Wisp

He will launch a flame from his lantern, where it will land and then stay in place, burning anyone who touches it.


Up B: Ghostly Presence

He will transform into a ghost, flying upward and becoming intangible for the duration of the move.


Down B: Shovel

He will dig into the ground, creating a grave that players can fall into.


Final Smash: Inventing Process

He will grab a player and throw them into his invention machine, pumping it and working it for a while, before a robotic version of the player is popped out.


Entrance: He will wander back and forth with a lamp.


Taunts: Up, he will stretch and yawn for a moment. Side, he will wave his lantern back and forth, looking around. Down, he will stop and rest, wiping his head.


Kirby Hat: Kirby will get his lower jaw.


Kart: Based on a headstone from Ocarina.

Special Move: Turning into a ghost and becoming intangible.


Spirit Battle: On a night version of Kakariko Village. Poes will also appear from time to time, as enemies of both he and the player.


Victory Screen: He will kick back in a chair and take a nap.

Losing Screen: He will turn into a ghost and fade away.


Color Swaps: Link's Awakening version, Ocarina version, Majora's Mask version, Four Swords version, Minish Cap version, Link Between Worlds version, Echoes of Wisdom version, a ghostly version.


Thanks for reading! Next up, Null devours all.

Monday, November 18, 2024

Character Sheet: Conde

CONDE


Now, let's go over the new characters brought to us by Legend of Zelda: Echoes of Wisdom. I have the time, so, let's just do the character sheets. Also, I just remembered that somebody sent me a list of Kirby characters, so I'll go through them after this list is done.

1. Tri

2. Dohna

3. Darston

4. Conde

5. Dampe

6. Null

7. Talus

8. Volvagia

9. Mogryph

10. Skorchill

For the companions of each species in Echoes of Wisdom, I went into it asking two questions. 1) Where are there echo spaces available, and 2) How much does the individual in question actually help. That resulted in three clear newcomers: Dohna, Darston, and Conde. Blossu is much, much less involved in the Faron Wetlands story segment than the others, while Dradd and Kushara presented the problem of there being two of them equally prominent in the story and only one echo available. That said, both mostly just show up at key moments and play their instruments, so it was easy to just knock them out.

Conde is a yeti, a species rarely seen since Twilight Princess. He is a fairly simple, happy-go-lucky creature whose brother went away on an expedition some time before, and he is struggling with loneliness and the notion that his brother is mad at him somehow. He helps you throughout the Lanayru Highlands.

Here's the moveset I came up with:


Side B: Frozen Punch

As an echo of Yeto and Yeta, he'll have similar to theirs, though I imagine he wouldn't hit quite as hard as Yeto would.


Side B: Ice Cannon

Maybe just a Freezard this time, with him summoning it like an echo.


Up B: Super Jump

This one I will change, since he is shown to be able to leap really high.


Down B: Stew

He does tend to Zelda and Tri at one point, so I think serving healing stew still works.


Final Smash: Abominable Blizzard

Less a recreation of Yeta's boss battle, and more a recreation of Skorchill's fight.


Entrance: He will emerge from his hut.


Taunts: Up, he will use a spyglass to search the skies hopefully. Side, he will do his adorable happy dance. Down, he will sit down and snooze for a second.


Kirby Hat: His while fur around Kirby like a coat.


Kart: Based on his brother's hot air balloon.

Special Move: Jumping really high up and landing very far ahead.


Spirit Battle: On Snowpeak Ruins.


Victory Screen: Doing his little happy dance.

Losing Screen: Floating in the void drained of color.


Color Swaps: With his normal white fur, with gray fur, brown fur, black fur, orange fur, blue fur, yellow fur, and green fur.


Thanks for reading! Next up, Dampe prepares your grave.

Saturday, November 16, 2024

Character Sheet: Darston

DARSTON


Now, let's go over the new characters brought to us by Legend of Zelda: Echoes of Wisdom. I have the time, so, let's just do the character sheets. Also, I just remembered that somebody sent me a list of Kirby characters, so I'll go through them after this list is done.

1. Tri

2. Dohna

3. Darston

4. Conde

5. Dampe

6. Null

7. Talus

8. Volvagia

9. Mogryph

10. Skorchill

For the companions of each species in Echoes of Wisdom, I went into it asking two questions. 1) Where are there echo spaces available, and 2) How much does the individual in question actually help. That resulted in three clear newcomers: Dohna, Darston, and Conde. Blossu is much, much less involved in the Faron Wetlands story segment than the others, while Dradd and Kushara presented the problem of there being two of them equally prominent in the story and only one echo available. That said, both mostly just show up at key moments and play their instruments, so it was easy to just knock them out.

Darston was the easiest of the batch to decide on, as he accompanies you pretty much up to the point of you entering the rift in this game, helping you get through certain challenges. He is the new chief of the Gorons, newly crowned, and isn't quite confident in his own abilities yet. For this reason, I intended to place him as an echo for Yunobo, except that Rosso was in that spot. Still, I think it's fine to swap Rosso over to Daruk's echo, and have Darston act in Yunobo's place.

Here's the moveset I came up with:


Standard B: Rocket Fist

About the same here.


Side B: Double Slap

A bit weaker, maybe.


Up B: Goron Cannon

About the same.


Down B: Rock Roast

They did have a slight Rock Roast variant in this game, so it works.


Final Smash: The New Chief

He and his advisors will stand together and deliver one gigantic punch.


Entrance: He will emerge from a rift.


Taunts: Up, he will think for a moment to remember his dad's advice. Side, he will flip through the advice book. Down, he will hang his head and look uncertain.


Kirby Hat: His hair.


Kart: Based on a rolling Goron.

Special Move: Thinking for a minute, then popping up a suggestion for the player, like moving to the right or something, or alerting them to shortcuts.


Spirit Battle: On Death Mountain, with three Goron guards.


Victory Screen: Standing at his throne as his advisors dance around him.

Losing Screen: Floating in the void drained of color.


Color Swaps: His normal color, based on Gol, based on Silv, based on all of his notable advisors.


Thanks for reading! Next up, Conde searches for his brother.

Friday, November 15, 2024

Character Sheet: Dohna

DOHNA


Now, let's go over the new characters brought to us by Legend of Zelda: Echoes of Wisdom. I have the time, so, let's just do the character sheets. Also, I just remembered that somebody sent me a list of Kirby characters, so I'll go through them after this list is done.

1. Tri

2. Dohna

3. Darston

4. Conde

5. Dampe

6. Null

7. Talus

8. Volvagia

9. Mogryph

10. Skorchill

For the companions of each species in Echoes of Wisdom, I went into it asking two questions. 1) Where are there echo spaces available, and 2) How much does the individual in question actually help. That resulted in three clear newcomers: Dohna, Darston, and Conde. Blossu is much, much less involved in the Faron Wetlands story segment than the others, while Dradd and Kushara presented the problem of there being two of them equally prominent in the story and only one echo available. That said, both mostly just show up at key moments and play their instruments, so it was easy to just knock them out.

For Dohna specifically, we had echo spots open for Urbosa and Riju. I was going to pick Riju, since Dohna fills a similar role, but then I remembered Riju has a sand seal factored into her moveset, and that was just not gonna fly here. So, an echo for Urbosa it is.

Here's the moveset I came up with:


Standard B: Dohna's Fury

Certainly not quite as powerful, but it's still up there.


Side B: Gerudo Slash

Using her cutlass instead.


Up B: Desert Cyclone


Down B: Energy Barrier

Probably more energy and less lightning.


Final Smash: Sand Burial

She will flood the stage with sand, much as her people did to conceal the Gerudo Sanctum in the game.


Entrance: She will emerge from a rift.


Taunts: Up, she will cower as dark orbs swirl above her. Side, she will train with her weapon. Down, she will cross her arms and stand firm.


Kirby Hat: Her hair


Kart: Based on the caromadillo.

Special Move: Leaving a sand pile behind.


Spirit Battle: On Gerudo Desert, with three Gerudo guards.


Victory Screen: Standing before the sanctum as the rift disappears.

Losing Screen: Floating in the void drained of color.


Color Swaps: Her normal outfit, based on Seera, based on Facette, based on a guard, based on a caromadillo, based on Mogryph, based on Zelda, and drained of color.


Thanks for reading! Next up, Darston steps up as chief!

Thursday, November 14, 2024

Character Sheet: Tri

TRI


Now, let's go over the new characters brought to us by Legend of Zelda: Echoes of Wisdom. I have the time, so, let's just do the character sheets. Also, I just remembered that somebody sent me a list of Kirby characters, so I'll go through them after this list is done.

1. Tri

2. Dohna

3. Darston

4. Conde

5. Dampe

6. Null

7. Talus

8. Volvagia

9. Mogryph

10. Skorchill

For our gimmick rep this time around, we'll be using Tri for most of it. If you want to imagine it as the Toy/Toon Zelda with Tri following her around, maybe with the hood up to be distinct, that's fine too. Tri will use all of the abilities they provide to Zelda, with all the echoes, binding, and reverse bonds. It's pretty straight forward, so let's go.

Here's the moveset I came up with:


Standard B: Fighter Echo

A fighter-based echo based on one of the many enemies in the game will appear, that will then attack for you. It will be a random from a selection of maybe five, and you can only have one out at a time.


Side B: Bind

You will grab an opponent with your binder ability and be able to pull them toward you.


Up B: Platboom

You will summon a platboom echo, that you'll be able to stand on top of.


Down B: Item Echo

You'll drop a bed, rock, box, or other item, making a new platform on the stage.


Final Smash: Triforce Cleansing

Tri will summon up a swarm of their species, which will start to swirl around in a circle before cleansing the stage of all rifts (AKA opponents).


Entrance: They will hop out of one of those portal things they open.


Taunts: Up, they will swirl around with magic sparkles. Side, they will wave around their own wand. Down, they will create a bed and sleep on it.


Kirby Hat: The Triforce pieces following him around.


Kart: A floating platform enemy.

Special Move: They will perform a reverse bond and let someone else drive them for a while.


Spirit Battle: Zelda and Tri together on Still World.


Victory Screen: An animation of a rift disappearing.

Losing Screen: Tri simply floating colorless in the void.


Color Swaps: The standard gold color, the colors of the six medallions from Ocarina of Time, and a white colorless version.


Thanks for reading! Next up, Dohna carries the Gerudo spirit.

Wednesday, November 13, 2024

Metroid and Kirby Revisit

METROID AND KIRBY REVISIT

Well, we've got to at least have a check-in. And the result of that check-in is, there have been no new entries to the Metroid or Kirby series since we last visited. Metroid still has a major one coming, and considering Pokemon will likely take more than a year, simply by its very nature, I'm sure it will be out when we swing back around. Until then, let's do our character sheets!

Tuesday, November 12, 2024

The Legend of Zelda: Echoes of Wisdom

THE LEGEND OF ZELDA: ECHOES OF WISDOM


The Legend of Zelda: Echoes of Wisdom is the newest game in the Legend of Zelda series, and is actually the first official mainline game to feature Zelda as the main protagonist instead of Link. The plot picks up at the end of a standard Legend of Zelda plot, with Link coming to Zelda's rescue and slaying Ganon, only for Ganon to stab the ground and cause a strange rift to appear, dragging Link down into it. Now Zelda must act on her own to find Link and put a stop to the rifts spreading all across Hyrule.

Zelda is our protagonist, accompanied by a little Triforce fairy creature called Tri, who gives her the Tri Rod, which grants her most of her abilities for the game. Specifically, most of Zelda's moveset is built around creating echoes, replicas of various items Zelda encounters around her world. This includes summoning enemies to fight for her and creating objects that she can use as stepping stools to get around. Some of the most common include the flying block enemy that now functions as a floating platform to let Zelda cross large distances quickly, and the bombfish, her go-to bomb item. She can also use a bind move to grab objects and pull them toward her, and a reverse bond that lets her be pulled by moving objects.

Link appears in the game, both playable in the beginning level and then later as a damsel-in-distress type or an ally, and Zelda can even mimic his abilities at certain points, using his sword and arrows. Other notable allies include Zelda's father, the King of Hyrule, as well as his right and left hand advisors, General Wright and Minister Lefte. There's also Impa, and the inventor Lueberry who upgrades Link's weapons. Then there's the Great Fairy, the goddesses Din, Nayru, and Farore, the Great Deku Tree, a Stamp Guy who functions similar to Tingle with a stamp-collecting sidequest, a master named Shisho that puts you through boss rushes, and finally Dampe, who is now an inventor this time around, and builds automatons based on enemies that you can use to fight. (Guess who earned himself a spot).

As you travel around Hyrule, you'll encounter other races like Gorons and Zoras with specific members who will help you get to the temples and figure out how to heal the rifts. They're not quite sages, and the level of their help varies, so I'm not totally certain on including them, but here they are anyway. For the Gerudo, your main companion is Dohna, the daughter of the chief Seera. For the Zoras, we have two factions (the river and sea Zoras respectively), led by Dradd and Kushara, as well as their two advisors Inawa and Rogma. Darston is the new young chief of the Gorons, and he is the most companion-y in the game. For the Deku Scrubs, Blossu is the most helpful, but only really a little. And then, when you climb Hebra Mountain, you meet a lonely yeti named Conde, whose brother went off on an adventure. I'm going to look back at my history with all these races and make a decision on them. They might be echoes or something.

Ganon starts out as your main villain, fighting you twice with his trident, but then he turns out to simply be an echo of Ganon and the true villain appears. This is Null, the embodiment of the void and nothingness that existed at the start of the universe. The three goddesses created the land of Hyrule and everything on it in order to seal it away, leaving the Triforce and the Tri fairies behind as a means to stop it if it ever broke through. Null is able to create echoes of its various bosses, create rifts in the world, slash with its claws, and blast balls of dark energy around. It can also make its arms grow from anywhere.

Other bosses include the Seismic Talus, who can launch its fists and slam the ground to make earthquakes; Vocavor, a large fish that creates whirlpools and can fly; Mogryph, a winged mole that can fly, burrow, throw sand waves, roar, charge, and summon tornadoes; Volvagia, who flies around, dives into lava, and spits both a large green energy ball and a laser beam; Gohma, who releases Gohma eggs and shoots an eye laser; and Skorchill, a mad yeti that could use ice and fire attacks, and jump really high.

Mini-bosses include dark versions of Link and Zelda, a cloud named Smog, Lord Jabu-Jabu, and various large enemies. Most of the enemies can be included in Zelda/Tri's moveset, and they are: Zols, Buzz Blobs, Moblins, Boarblins (not sure on the difference), Lynels, Lizalfos, Darknuts, Armos, Ball-and-chain Troopers, Gibdoes, ReDeads, Wizzrobes, little armadillos called Caromadillos, Ropes, tornado frogs called Tornandoes, singing frogs called Ribbitunes, Slugs, moles called Holmills, Wolfos, Keese, Mothulas, Needleflies, various birds like Crows and Guays, Octoroks, Sand Crabs, Biris, fish called Tanglers, Bombfish, sharks called Chompfins, Deku Babas, Peahats, Zirros, Moldorms, Crawltulas, Arurodas, Tektites, Poes, blobs of slime called Goo Spectres, Ghinis, Leevers, mini-Taluses called Tweeluses, Freezards, Sparks, living platforms called Platbooms, and Beamos.

As for stages, we have Hyrule Castle, Hyrule Field, Suthorn Forest, Gerudo Desert, Lake Hylia, Jabul Waters, Eldin Volcano, Faron Wetlands, Kakariko Village, Hebra Mountain, Eternal Forest, and the Still World where Null resides.

And that's about it! Let's see what we've got:


Characters:

Zelda/Tri: various echoes, bind, reverse bond.

Link: sword, arrows

Impa

Dampe: automatons, everything he did before.

Dohna?

Dradd or Kushara?

Darston?

Blossu?

Conde?

Ganon

Null: echoes, rifts, slash, dark energy, arms grow

Talus: launch fists, slam the ground

Vocavor: whirlpools, fly

Mogryph: fly, burrow, throw sand waves, roar, charge, tornadoes

Volvagia: flies, dives into lava, energy ball, laser beam

Gohma: Gohma eggs, eye laser

Skorchill: ice and fire attacks, jump


Stages:

Hyrule Castle

Hyrule Field

Suthorn Forest

Gerudo Desert

Lake Hylia

Jabul Waters

Eldin Volcano

Faron Wetlands

Kakariko Village

Hebra Mountain

Eternal Forest

Still World


Thanks for reading! Next up, a quick revisit to Metroid and Kirby!